The main thing that strikes me about them is that the town areas look quite atmospheric - something I was really hoping for after DQVIII did such a nice job with its towns and how they looked so great at every time of day.
There's more info, translated by tummai from the Famitsu article in which the screens appeared:
1. There are towns and villages, plural
2. There are pots to smash just like DQV and later
3. You can apparently change your formation when exploring the world map. By formation, I mean change your party from walking all in a straight line to walking in a box, and possibly others. This is based on screen shots where the party is seen walking in a box formation.
4. The exclamation mark above the monster's head (on page 2) indicates that the monster has seen you. Maybe he'll run and engage you in a battle? Notice the snail whose back is turned does not have this exclamation mark.
5. Monsters will be easier to identify in the daytime.
6. Nocturnal monsters will come out at night (that you normally can't fight in the daytime).
7. One good observation that I missed before. In the screenshots for the Item Store, Church and Inn, the inn sticks out. Not only does it have 2 new options not in previous games ("View guestlist" and "Try to sell stuff"), but the innkeeper has a name above her textbox "Rikka". The church priest and the item shop merchant don't have names, so they are guessing that this inn is a special place, like Luida's Tavern or the Dharma Shrine.
1 comment:
I have no doubt DQIX will be the DS game, if not the game of 2009. But wither or not we in America/Europe get a version that is playable, that is another story....
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